WHO AM I?

Hey, my name is Max Emski. I am a 3D Artist working in the Video-Game and Entertainment industry. I have a strong background in hard surface 3D modeling for PC AAA games, mobile AAA games and VR.

I worked with various studios located in Canada, USA, Norway, Estonia, and Russia.

I started my carrier as a 2.5D/3D designer with a Russian TV channel in 2012. I've been working in the Video-Game industry since 2016. Before 3D I worked for an Engineering Company. My passion for 3D CG Industry has been growing so much that's why in 2012 I changed my career and became a professional 3D artist.

I graduated from Polytechnic University in Saint-Petersburg, Russia (6 years) and Fine Art School (4 years). I successfully finished a lot of courses about CG by FXPHD, CGMA, Gnomon, and many others. I'm always seeking to gain more knowledge and experience to widen my skills and be more effective and creative.

I am very passionate about video games and Sci-Fi movies. I love science and history, mechanical engineering, robotics, traveling, hiking, cycling, snowboarding, scuba diving, and motorcycles.

Primary Tools:

Autodesk Maya, Fusion 360, MoI, Substance Painter, Unreal Engine 4, Marmoset Toolbag

Secondary Tools:

Marvelous Designer, ZBrush, MODO, Cinema 4D, Substance Designer, Quixel Mixer, Arnold Renderer, Keyshot, Unity 3D, Photoshop, Nuke, Inkscape

TESTIMONIALS

I had an opportunity to work with Max and the collaboration was stellar. Max is a very responsible and accurate artist. He thinks what he is doing and is careful with the process so making checkpoints on critical stages of progress was always there with him. For me, as an art director, this is a very important value of an artist and professionalism in general. Other than that his quality of work proved to be high quality both technically and artistically. Looking forward to working with him in the future again.

 

Andrius Balciunas, Cinematic Producer, Art Director at FOX3D | fox3d.com

I managed Max directly on a VR project at Nuare Studio. He has recommended himself as an extremely disciplined and creative technical artist. His knowledge of scripting and lighting in Unreal Engine as well as skills in Substance Painter were crucial to the vitality of our project. I highly recommend him for any unreal or VR related projects and hope we will get an opportunity to work with him more.

Kirill Chepizhko, 3D Producer at Nuare Studio | nuarestudio.com

PUBLICATIONS

"3D Artist Magazine"
Issue 104

"inCG magazine"
Issue 26

"Machine Rendering 2:
The Book of Iron"

"80 LEVEL"

CONTACT ME

If you have any questions or suggestions please do not hesitate to contact me by email.
Thank you for visiting my website!