I work in the Entertainment Industry. I'm a professional CG artist with skills in hard surface modeling, texturing, UE4 Shading and Real-Time Rendering. I'm proficient in Autodesk Maya, Fusion 360, Unreal Engine 4, Substance Painter/Designer, Arnold Renderer.Profiled in "3D Artist Magazine" (United Kingdom) - Issue 104 Profiled in 80.lv (Worldwide) - "Building Robots With Maya" Profiled in "inCG Magazine" (Taiwan) - Issue 26 CG Choice Award (cgsociety.org) - The Golden Badge Featured Publisher at Autodesk Fusion 360 Profiled in Machine Rendering 2: The Book of Iron. Amazon, 2018. "Sequel to the groundbreaking Machine Rendering, The Book of Iron showcases the latest and greatest work in mechanical rendering and design by some of the worlds leading artists in the field."