About Me

I work in the videogames industry. I'm a professional 3D artist with skills in hard surface modeling, texturing, UE4 and Uniy3D rendering. I'm proficient in Autodesk Maya, Fusion 360, The Foundry MODO, Substance Painter, Arnold Renderer, Maxon Cinema 4D, Unity3D, Unreal Engine 4 and Adobe Photoshop.

Profiled in "3D Artist Magazine" (United Kingdom) - Issue 104

Profiled in 80.lv (Worldwide) - "Building Robots With Maya"

Profiled in "inCG Magazine" (Taiwan) - Issue 26

CG Choice Award (cgsociety.org) - The Golden Badge

Featured Publisher at Autodesk Fusion 360


Max Emski

3D Artist | Gamedev | 3D Printing

Solutions-driven Hard Surface 3D Modeler with more than 6 years of experience in the videogames, CG and TV industries.


Profiled in 3D Artist Magazine (United Kingdom) - Issue 104

Profiled in 80.lv (Worldwide) - Building Robots With Maya

Profiled in InCG Magazine (Taiwan) - Issue 26

Technical Skills:

  • Hard Surface 3D Modeling
  • High Poly, Low Poly 3D modeling
  • UVs, Baking, PBR Texturing (Substance Painter), Rendering
  • CAD/NURBS Modeling, Subdivision modeling, Polygonal modeling
  • Unreal Engine 4 and Unity3D Rendering, Lighting, Light Baking and Shading
Soft: Autodesk Maya, Fusion360 (featured publisher), The Foundry MODO, Substance Painter, Unreal Engine 4, Unity 3D


Saint Petersburg State Polytechnic University

Master’s degree

Art School

Fine Art Diploma (4 years)



Contract | Freelance