About Me

I work in the Entertainment Industry. I'm a professional CG artist with skills in hard surface modeling, texturing, UE4 Shading and Real-Time Rendering. I'm proficient in Autodesk Maya, Fusion 360, Unreal Engine 4, Substance Painter/Designer, Arnold Renderer.

Profiled in "3D Artist Magazine" (United Kingdom) - Issue 104

Profiled in 80.lv (Worldwide) - "Building Robots With Maya"

Profiled in "inCG Magazine" (Taiwan) - Issue 26

CG Choice Award (cgsociety.org) - The Golden Badge

Featured Publisher at Autodesk Fusion 360

Profiled in Machine Rendering 2: The Book of Iron. Amazon, 2018. "Sequel to the groundbreaking Machine Rendering, The Book of Iron showcases the latest and greatest work in mechanical rendering and design by some of the worlds leading artists in the field."

About

Max Emski

CG Artist

PUBLICATIONS

Profiled in Machine Rendering 2: The Book of Iron. Amazon, 2018.

Profiled in 3D Artist Magazine (United Kingdom) - Issue 104

Profiled in 80.lv (Worldwide) - Building Robots With Maya

Profiled in InCG Magazine (Taiwan) - Issue 26

Technical Skills:

  • Hard Surface 3D Modeling
  • Unreal Engine 4 Real-Time Rendering
  • PBR Texturing (Substance Painter/Designer)
  • CAD/NURBS Modeling, Subdivision modeling, Polygonal modeling
    Soft: Autodesk Maya, Fusion360 (featured publisher), Substance Painter/Designer, Unreal Engine 4

Education

Saint Petersburg State Polytechnic University

Master’s degree

Art School

Fine Art Diploma (4 years)

Computer Graphics Master Academy

FXPHD

Apple Certified Pro Logic Pro 9

Links

INTERESTED IN

Contract | Freelance