Robotic Arms

Article: Building Robots With Maya

Science Station

Subdivision Modeling

The Foundry Express

InCG Magazine - Issue 26

Jeep Cherokee

Subdivision Modeling


Max Emski

3D Artist | Gamedev | 3D Printing

Solutions-driven Hard Surface 3D Modeler with more than 3 years of experience in the mobile (3D) games and TV industries.


Profiled in 3D Artist Magazine (United Kingdom) - Issue 104

Profiled in (Worldwide) - Building Robots With Maya

Profiled in InCG Magazine (Taiwan) - Issue 26

Technical Skills:

  • Hard Surface 3D Modeling
  • High Poly, Low Poly 3D modeling
  • UVs, Baking, PBR Texturing (Substance Painter), Rendering
  • CAD/NURBS Modeling, Subdivision modeling, Polygonal modeling
  • Unreal Engine 4 and Unity3D Rendering, Lighting, Light Baking and Shading
Soft: Autodesk Maya, Fusion360 (featured publisher), The Foundry MODO, Substance Painter, Unreal Engine 4, Unity 3D


Saint Petersburg State Polytechnic University

Master’s degree

Art School

Fine Art Diploma (4 years)


Contract 3D Artist: 2017-Present

Plarium: 3d Artist|VFX Technical Artist 2016-2017

Contract 3D Artist and Web Designer: 2010-2016



Contract | Freelance