A personal project

Robotic Arms

Article: Building Robots With Maya

A personal project

Science Station

website under construction

A personal project

The Foundry Express

website under construction

A personal project

Jeep Cherokee

website under construction

About

Max Emski

3D Artist | Gamedev

I work in the videogames industry. I'm a professional 3D artist with skills in hard surface modeling, texturing, UE4 and Uniy3D rendering. I'm proficient in Autodesk Maya, Fusion 360, The Foundry MODO, Substance Painter, Substance Designer, Arnold Renderer, Maxon Cinema 4D, Unity3D, Unreal Engine 4 and Adobe Photoshop.

PUBLICATIONS

80.lv - Building Robots With Maya

3D Artist Magazine - Issue 104

CG Magazine - Issue 26

Technical Skills:

Unity3D Unreal Engine 4: Shaders, Textures, Lights, Cameras, Integration

Autodesk Maya: Subdivision Surface Modeling, Low-Poly Modeling, Retopology, UV Mapping

Fusion 360: Hard Surface Modeling

The Foundry MODO: Hard Surface Modeling, Subdivision Surface Modeling, Rendering, UV Mapping, Normal Map Baking

Cinema 4D: 3D Modeling, Texturing, Rendering

Marmoset Toolbag, xNormal: Normal Map, AO Baking

Education

Saint Petersburg State Polytechnic University

Master’s degree

Art School

Bachelor of Arts (B.A.)

EXPERIENCE

Freelance

3D Artist 2010-2016

Plarium

3d Artist|VFX Technical Artist 2016-2017

Frelance 3D Artist 2017-Present