Robotic Arms

Article: Building Robots With Maya

Science Station

Subdivision Modeling

The Foundry Express

InCG Magazine - Issue 26

Jeep Cherokee

Subdivision Modeling


Max Emski

3D Artist | Gamedev | 3D Printing

Solutions-driven Hard Surface 3D Modeler with more than 6 years of experience in the videogames, CG and TV industries.


Profiled in Machine Rendering 2: The Book of Iron. Amazon, 2018.

Profiled in 3D Artist Magazine (United Kingdom) - Issue 104

Profiled in (Worldwide) - Building Robots With Maya

Profiled in InCG Magazine (Taiwan) - Issue 26

Technical Skills:

  • Hard Surface 3D Modeling
  • High Poly, Low Poly 3D modeling
  • UVs, Baking, PBR Texturing (Substance Painter), Rendering
  • CAD/NURBS Modeling, Subdivision modeling, Polygonal modeling
  • Unreal Engine 4 and Unity3D Rendering, Lighting, Light Baking and Shading
Soft: Autodesk Maya, Fusion360 (featured publisher), The Foundry MODO, Substance Painter, Unreal Engine 4, Unity 3D


Saint Petersburg State Polytechnic University

Master’s degree

Art School

Fine Art Diploma (4 years)



Contract | Freelance